Tiberium

This one is a bit bitter sweet experience. Tiberium was going to be a first-person tactical combat game, cancelled in September 2008. Once again, I was in charge of whole levels and set dressing. I loved working on the scifi and almost apocalyptic style for the environments. Lot's of futuristic props and first experience using Unreal Engine. If you would like to see more art work for this project, you can find it here:

https://cnc.fandom.com/wiki/Tiberium_(game)